Yogain Whitepaper
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Mat NFTs

Rarity System and Base Attribute

YOGAIN has 4 different kinds of rarities. When a Lv.01 Mat is minted, the Base Attributes (including Luck, Resistance and Efficiency) are randomly minted from a range of minimum and maximum points ​​depending on the mat type. The mat with the same rarity might have completely different attributes.

Rarity Point

Type
Rarity
Rarity Point
PVC
Common
1
Rubber
Rare
2
Jute
Epic
3
Cotton
Legendary
4

Base Attribute

Type (Rarity)
Base Resistance
Base Efficiency
Base Luck
PVC (Common)
01-05
6-10
01-05
Rubber (Rare)
06-10
11-15
06-10
Jute (Epic)
11-15
16-20
11-15
Cotton (Legendary)
16-20
21-25
16-20
Ex: A Lv. 01 Jute Mat (Epic) newly minted has:
  • Rarity Point: 3
  • Base Resistance: 14
  • Base Efficiency = 18
  • Base Luck = 11

Attribute System

Durability

A new NFT Mat has Durability Cap = 100/100.
When joining Challenge, the Durability Cap reduces a number of points depending on the Resistance Attribute. (see formula below)
Low Durability Cap affects the Efficiency Attribute (see formula below)
When an NFT Mat has the Durability Cap = 0/100, players can't use it to earn $YOG and join any game modes. That 0 Durability Mat needs to be repaired by using $YOG.
Repair Fee:
Type
Repair Fee ($YOG)
PVC (Common)
5 $YOG
Rubber (Rare)
10 $YOG
Jute (Epic)
20 $YOG
Cotton (Legendary)
30 $YOG

Resistance

When a Lv. 01 Mat is newly minted, the Base Resistance is minted from a range of minimum and maximum points, ​​depending on the Mat type.
When joining Challenge in YOGAIN mode, NFT Mats reduce an amount of Durability depending on the Resistance Attribute.
Time to reduce 1 Durability when moving = Resistance * 3 + 120 second
Ex. A Lv. 01 Jute Mat (Epic) newly minted has Base Resistance = 14.
When joining , after 14*3+120=162 (s), this Jute Mat reduces 1 Durability.

Efficiency

When a Lv. 01 Mat is newly minted, the Base Efficiency is minted from a range of minimum and maximum points, ​​depending on the Mat type.
When a NFT Mat has a low Durability Cap, it affects the Efficiency Attribute temporarily. It will be restored when the user repairs his/her NFT Mat.
  • Durability < 90, the Mat reduces 10% of Efficiency temporarily
  • Durability < 50, the Mat reduces 90% of Efficiency temporarily
  • Durability = 0, the Mat reduces 100% of Efficiency temporarily
Efficiency Attribute affect the YOG Return per Challenge. Having a high Efficiency Attribute will result in high YOG Return per Challenge.
YOG Return per Challenge = Efficiency * Optimization Rate * X
  • Efficiency: NFT Mat Efficiency Attribute
  • X: System parameters
  • Optimization rate: The average % Posing Accuracy, Internet Connection, Light during a Challenge

Luck

When a Lv. 01 Mat is newly minted, the Base Luck is minted from a range of minimum and maximum points ​​depending on the Mat type.
Luck attribute determines the rate of bonus YOG dropped when joining Challenge in YOGAIN Mode. (This bonus token is different from the Base YOG Return)
1 Luck = 1% dropping bonus YOG per challenge
Ex. A Lv. 01 Jute Mat (Epic) newly minted has Base Luck = 11
There will be 11% drop bonus $YOGs per Challenge

Level System [Coming soon]

With each level-up, Mat NFTs will receive a certain number of attributes (Luck, Resistance and Efficiency) to add to their Base Attributes, depending on the Mat type.
Users use $YOG to level up their mats. The higher level, the more time and tokens were taken to level up. Users can use $YOG to speed up the level-up process.
Attributes Gained per Level up:
Type (Rarity)
Gained Resistance
Gained Efficiency
Gained Luck
PVC (Common)
+2
+2
+2
Rubber (Rare)
+3
+4
+3
Jute (Epic)
+4
+6
+4
Cotton (Legendary)
+5
+8
+5
Ex: A Lv. 00 Jute Mat (Epic) newly minted has:
  • Base Resistance: 14
  • Base Efficiency = 18
  • Base Luck = 11
When it reaches Lv. 01:
  • Resistance = 18 (14 + 4)
  • Efficiency = 24 (18 + 6)
  • Luck = 15 (11 + 4)
When it reaches Lv. 02
  • Resistance = 22 (14 + 4 * 2)
  • Efficiency = 30 (18 + 6 * 2)
  • Luck = 19 (11 + 4 * 2 )
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Outline
Rarity System and Base Attribute
Rarity Point
Base Attribute
Attribute System
Durability
Resistance
Efficiency
Luck
Level System [Coming soon]